#ifndef PARTICLE_H
#define PARTICLE_H

#include "Vector2D.h"

class Particle{

public:
	Particle();
	~Particle();

	void SetX(int x);
	void SetY(int y);

	int GetX();
	int GetY();

	int SetLife(int life);
	int GetLife();

	void Update();

private:
	Vector2D position;
	unsigned int life; //the current time the particle has left to live


};

#endif